Olik's Archive - Other Writings


A Magic Rationale Source: Marc Carlson
In this highly informative and thorough essay on magic, Marc Carlson here attempts to "codify the rationale and rationalizations behind Magic and related things," providing a complete "examination of how the universe could work if magic worked the way it's supposed to, based on the teachings of occultists throughout history." It is a very interesting piece, touching subjects such as the Unified Field Theory, Metapsychic Functions, and the role of the Planes of Existence.
Added: 22.12.96 ASCII version Size: 16 KB Edited for Legibility Purposes

A Treatise on Priests Source: Thomas Weigel
A small set of thought about priests and how they can be improved, with respect to both playability and their "role" in the fantasy society.
Added: 22.12.96 ASCII version Size: 8 KB Edited for Legibility Purposes

Adventure Sketches Source: Jason Seeley
Nine adventure ideas; some are quite elaborate and well-written, but a few are very short.
Added: Oct/Nov 1996 HTML version Size: 8 KB Not Edited

Alignment Source: Woodelf
The concept of alignment is enhanced and made much more interesting with this small accessory. Alignment is subdivided into three parts, priorities, morals, and beliefs, which help to clarify the sometimes difficult and obscure original rules. This piece in ideal when fleshing out character personalities.
Added: 01.01.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Alternate Magic System Supplement Source: Robert Winke
Originally a supplement to the Spellweaving System, these rules can also be used with the standard AD&D rules. They will "bog down spell use a little", as the author say, but gives magic a little "extra touch".
Added: 10.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Alternate Spellcasting Rules and Miscast Table Source: Glenn E. Elliott
The rules for memorizing spells are changed to be a bit more liberal, but are compensated with an extensive backfire system. Also included are several detailed miscast tables, including some really weird and funny ones.
Added: 22.12.96 ASCII version Size: 22 KB Edited for Legibility Purposes

Alternative Spell Uses Source: Unknown
A few, very imaginative descriptions of how one can use ordinary spells to great effects. Quite funny.
Added: 01.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Applied Magical System Rationale Source: Marc Carlson
Based on the earlier work A Magic Rationale (see above), this piece extends the former work, giving thorough details on game use; many topics, ranging from Will Points, spellcasters and training, magical items, spell components, a comprehensive list of the magical properties of many different materials, to a nice overview of magic types and performers of magic in both real-world and fantasy religions and cultures. Greatly recommended.
Added: 01.02.97 ASCII version Size: 20 KB Edited for Legibility Purposes

Bag O' Wondrous Items Source: Unknown
A weird magical item, with a hundred funny random effects.
Added: Oct/Nov 1996 ASCII version Size: 7 KB Edited for Legibility Purposes

Black Tome of Pilpin Source: Allan Longley and Ted Dreibelbis
A collection of twenty-eight spells made by the two evil characters Pilpin the Black, and Arch-Mage, and Noska Trades, a Necromancer, both of great power. The spells are richly detailed, and the collection itself is rather unique since there aren't that many spells published that are evil or made for and by evil characters.
Added: Oct/Nov 1996 ASCII version Size: 16 KB Edited for Legibility Purposes

Black Lizardmen -- A Way of Life and As a PC Source: Irving Galvez
Two nice documents detailing black lizardmen (a new race). One provides details about black lizardman life, the other one giving rules on how to play them as PCs.
Added: 17.12.96 Word 6.0/95 version Size: 9 KB Not Edited

Blackmoor -- Another Point of View v1.1 Source: Irving Galvez
The author here speculates a bit about the mysteries of the ancient land of Blackmoor from the Old D&D game, and how things are here today.
Added: 17.12.96 Word 6.0/95 version Size: 6 KB Not Edited

Blackthorn's Orizon Source: Travis Eagles
A mysterious book created by the elven mage Blackthorn, this tome contains thirty-five unique spells. Although the background story of this book is set in the Forgotten Realms, but the spells are playable in any compaign world.
Added: Oct/Nov 1996 HTML version Size: 11 KB Not Edited

Cendril's Treasure Trove Source: Akos Hartai (Cendril)
Over a dozen new magical items. Simple, but yet concise descriptions.
Added: 07.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Character Sheet v1.0 Source: Ole A. Ringdal (Olik)
This character sheet is being used in our own campaign. No frills, plain text-and-tables, this character sheet has room for all necessary information without running into five or six pages. Also incorporates some information from the "Player's Option: Skills and Powers" book.
Added: 02.12.96 Word 7.0 version Size: 12 KB Edited for Legibility Purposes

Character Training System Source: Allan Longley
A simplification of the character training rules in AD&D 2nd edition, based on rules from the 1st edition DMG. Easier to play with than the commercially published rules, but still realistic.
Added: 10.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Combining Story Lines and Character Freedom Source: Unknown
Detailing the three campaign types (railroad, open ended, and matrix), these notes explain these terms and provide information about how they work for the creative DM.
Added: 01.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Companion Source: Ron Stanions
A story of a tribesman who meets a dragon. An interesting encounter that will change their fates forever...
Added: 14.02.97 ASCII version Size: 6 KB Edited for Legibility Purposes

Critical Hits and Misses Tables Source: Lindsey Lambert (Knight)
Two simple tables providing a simple framework for realistic critical hits and misses rules.
Added: 13.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

DAGE -- Dark Ages Campaign World Source: Eric Dobbs
A richly detailed and well-written campaign world. Includes a map.
Added: 08.01.97 HTML/GIF version Size: 86 KB Not Edited

Divine Magic Source: Greg Howley
If you feel that priests only are religious wizards that get their spells from a god instead of from a book, then these rules may help. Not revolutionary, though, but this system introduces a new concept of when and how priests get their spells, and if they get them.
Added: 04.01.97 ASCII version Size:2 KB Edited for Legibility Purposes

Dwarven Magical Items Source: The Shadowdancer and Nicholas Wilson
These two new, exciting magical items were apparently designed specifically with dwarves in mind.
Added: 12.12.96 ASCII version Size: 4 KB Edited for Legibility Purposes

Elf's Gamebook Source: Elf Sternberg
This little oddity could very well give some humorous as well as serious additions to a stalled campaign. Some new monsters, and quite a few weird items.
Added: 14.01.97 ASCII version Size: 6 KB Edited for Legibility Purposes

Empowered Familiars Source: Satan's Dentist
Familiars in the AD&D game originally are quite non-appealing. This new spell, with detailed gaming notes, changes that completely.
Added: Oct/Nov 1996 ASCII version Size: 19 KB Edited for Legibility Purposes

Evasion vs. Armor Source: Greg Howley
More realistic rules for dealing with armor. This work extends the rules somewhat, but is highly adaptable into the current system. A good extension to the core rules.
Added: 10.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Evermore's Black Spells Source: Jeff Conry
A compilation of forty spells, all evil and destructive in nature. Made by Evermore, a black-hearted, evil mage.
Added: 22.02.97 ASCII version Size: 6 KB Edited for Legibility Purposes

Experience Awards System v1.0 Source: Ole A. Ringdal (Olik)
I found the system for handing out individual experience awards in the PHB full of shortcomings, so I decided to write my own. This system hands out rewards taking into account the characters' levels, so that the awards are equally valuable to low and high level characters. Does not skew the party by giving disproportionally high awards to some characters than others.
Added: 02.12.96 ASCII version Size: 2 KB Edited for Legibility Purposes

Familiars Source: Woodelf
Woodelf thinks about how to handle familiars in a campaign, even familiars for priests.
Added: 01.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Familiars, Extended Table Version Source: Jens-Arthur Leirbakk
Greatly improving the playability of the Find Familiar spell, this table has 134 creatures taken from the Monstrous Manual.
Added: Oct/Nov 1996 HTML version Size: 5 KB Not Edited

Fitness Point System Source: Erik van Vliet (Plasto Quinon)
No description yet.
Added: 25.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes
Added: 25.01.97 Word 6.0/95 version Size: 3 KB Not Edited

Forgotten Realms Compendium 2 Source: MPG-Net
No description yet.
Added: Oct/Nov 1996 Word 6.0/95 version Size: 520 KB Not Edited

Fumbles by Weapon Types Source: Nosferatu
A simple, seemingly half-hearted effort concering weapon fumbles. Yet, it's the only fumbles-table I've seen that deals with specific weapon types and still playable.
Added: 14.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Generic Traps Source: Unknown
Eleven new traps to trouble your characters. Diagrams accompany some of them. Imaginative and surely fun to play.
Added: 22.12.96 ASCII version Size: 7 KB Edited for Legibility Purposes

Ghosts Source: Marc Carlson
Again Marc Carlson writes an comprehensive document, this time detailing ghosts. Many aspects of the "life" of the various types of ghosts are discussed, and there is also detailed statistics for each type. Everything you want to know about these ghastly creatures are detailed here.
Added: 13.03.97 ASCII version Size: 8 KB Edited for Legibility Purposes

Glossary of Castle Terms Source: Unknown
Confused by architectural concepts in fantasy literature? Well, here's a comprehensive guide to medieval architecture, castles in special, with each term explained. Can't remember where I found it, though.
Added: 12.12.96 ASCII version Size: 8 KB Edited for Legibility Purposes

Guidelines for World Design Source: Rich Staats (and Juha juuso Vesanto)
A detailed and well-organized work describing how to make the most of world design. Good procedures helping you to design realistic worlds -- This is a must for the creative DM.
Added: 17.12.96 HTML version Size: 11 KB Not Edited

Gygaxian Saga Source: THAC0
A verse-like ditty telling the story of Gary Gygax, his creation we all love, AD&D, and the evolution of TSR. Spiteful.
Added: 13.01.97 ASCII version Size: 11 KB Edited for Legibility Purposes

Handling Spells Source: Thomas Weigel
With this short, but richly detailed work, spells become much more realistic and puts the idea of spellcasting in general in a new light. Nice.
Added: 22.12.96 ASCII version Size: 4 KB Edited for Legibility Purposes

Hovering on Death's Door Rules Source: Unknown
Really detailed rules for character death (and being on the verge of death), as well as how to handle characters "returned from the dead". Very good
Added: 01.01.97 ASCII version Size: 4 KB Edited for Legibility Purposes

How Much Does a Coin Weigh? Source: Unknown
No description yet.
Added: 01.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

How to Have a Great AD&D Campaign Source: Jason Kuznicki
62 rules and recommendations on how to make your campaign work better.
Added: 13.01.97 ASCII version Size: 5 KB Edited for Legibility Purposes

Immortals vs. Liches Source: Matthew Shelton (Xeno)
A short little discussion about Immortals in the sense of the Highlander movies, and their adaption to the AD&D game.
Added: 14.02.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Jim's Weather Generator Source: Jim Heath
A tiny work that nevertheless seems quite sufficient to handle enough weather for any adventure or campaign. Simple, but adequate, unless detailed weather is essential to the campaign.
Added: 14.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Katrine's Spells Source: Thomas Weigel
No description yet.
Added: Oct/Nov 1996 ASCII version Size: 9 KB Edited for Legibility Purposes

Ken Jenks' AD&D1 House Rules Source: Ken Jenk
A well-sized collection of house rules dealing with anything from regular game mechanics to specific spells and classes.
Added: 14.01.97 ASCII version Size: 17 KB Edited for Legibility Purposes

Life Sucks and Then You Die Source: Matthew Shelton (Xeno)
Tired of having those super-human characters for which adventures like "save-the-world-before-sundown" are routine? Then try these excellent rules that effectively balance character creation and evolution to cope with "regular" adventures and campaigns.
Added: 14.01.97 HTML version Size: 4 KB Not Edited

Magical Research Source: Erik van Vliet (Plasto Quinon)
No description yet.
Added: 25.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes
Added: 25.01.97 Word 6.0/95 version Size: 5 KB Not Edited

Magician Source: Matthew Shelton (Xeno)
A new character class, the Magician is a combination of the wizard and the rogue. This AD&D adaption of the magician of history details the master of sleight-of-hand and illusions, and is thoroughly balanced to avoid making this a powerful class. An interesting character to play, this little piece makes an interesting addition to the existing range of available classes.
Added: 22.02.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Magnificent Monstrous Database 3rd Edition Source: Roger D. Mast
An extensive compilation of monster statistics from all the major TSR products, both old and new, this TSR-approved work is a valuable reference for DMs. Professionally designed, this database no serious DM should be without. This update adds over 500 new monsters, bringing the total up to more than 1800 entries. I guess that should be enough, even for the most demanding DM...
Added: April 11th 1997 Access 2.0 version Size: 517 KB Not Edited
Added: April 11th 1997 Access 7.0 version Size: 441 KB Not Edited
Added: April 11th 1997 ASCII version Size: 278 KB Not edited.

Making Magical Items, A Sensible Approach Source: Bryan J. Maloney
Basically two families of spells, these new rules completely override the standard rules for creating magical items, which obviously (in the author's mind) had loads of shortcomings.
Added: 01.02.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Making Proficiencies Make Sense Source: Unknown
A complete revamping of the standard proficiency rules.
Added: 01.02.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Mana Point Magic System v2.02 Source: Gaetan Viau
A comprehensive spell casting system that deals with the lack of flexibility and the level restrictions in the original AD&D game. Very comprehensive, richly detailed, and highly playable. A real gem.
Added: 12.12.96 ASCII version Size: 6 KB Edited for Legibility Purposes

The Mindwarrior v1.0 Source: Shadow Master
A new fighter character class, on the verge of psionics, for you not wanting to go all the way with psionics rules. Description of the class, abilities, and other information, but a little thin in my opinion. But hey, it's only the first version!
Added: 08.01.97 ASCII version Size: 5 KB Edited for Legibility Purposes

Miracles in a Campaign Source: Thomas Weigel
Some ideas to enhance priests in a campaign, how to make them a bit more distinct from each other, and also to give the Game Master a bit more control over the campaign world.
Added: 22.12.96 ASCII version Size: 3 KB Edited for Legibility Purposes

My Castle Design Source: Unknown
An interesting angle on the construction of your own castle, this work tells the story as it really happened in someone's campaign. It covers both construction in general, and how the castle's defenders would best react to special forms of attack (i.e. magic). I can't remember where I found it, though, or who really made this.
Added: 17.12.96 ASCII version Size: 7 KB Edited for Legibility Purposes

My Diatribes on Roleplaying and the Earning of Experience Source: Woodelf
Woodelf again enlightens the gaming world with his thinking, this time on how experience should be porperly handled.
Added: 01.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Non-Weapon Proficiencies Source: Unknown and Ole A. Ringdal (Olik)
About 200 new non-weapon proficiencies I found somewhere on the net. I cleaned it up and added a table with the proficiencies sorted by groups.
Added: 09.12.96 Word 7.0 version Size: 69 KB Edited for Legibility Purposes

New and Improved Famous Last Words List Source: Unknown
A few hundred very humorous last words. Apparently some were taken from real campaigns.
Added: 14.01.97 ASCII version Size: 7 KB Edited for Legibility Purposes

O, Wondrous Wand Source: Stephen P. King
One hundred new effects for the well-known Wand of Wonder. Quite imaginative and funny, and clearly playable (though that could prove very interesting).
Added: 14.01.97 ASCII version Size: 5 KB Edited for Legibility Purposes

Peako's Book of Cantrips Source: Peako Macduff
A comprehensive and richly detailed work, containing loads of cantrips for every imaginative use.
Added: 21.02.97 Word 6.0/95 version Size: 27 KB Not Edited
Added: Oct/Nov 1996 ASCII version Size: 22 KB Edited for Legibility Purposes

Percentile System for Weapon Quality Source: The Guide Creator
Tired of (from a DM's perspective) every weapon being equal in quality and design, never getting damaged or worn? This solves it.
Added: 05.12.96 ASCII version Size: 2 KB Edited for Legibility Purposes

Perception Source: Matthew Shelton (Xeno)
A new ability score, Perception is mainly composed of vision and hearing, but is to a lesser extent a synthesis of all the senses. Thoroughly done, the Perception rules are invaluable when you as a DM will want to resort to dice-rolling and a set of specific rules, instead of relying on intuition, when deciding if a character notices something or not. Whenever there's a need for rules dealing with vision, hearing, and the other senses in general, these rules are an essential addition.
Added: 21.02.97 ASCII version Size: 12 KB Edited for Legibility Purposes

Plateau AD&D (PAD&D) Source: Matthew Shelton (Xeno)
Feeling the level-system of the AD&D game is a bit artificial? Well, here's the solution. A well-developed set of rules doing away with the Levelling of standard AD&D player characters. This system does involve a bit more dice-rolling, but ensures a more balanced and perhaps more realistic way of defining PC characteristics, based on the more sensible idea that not every characteristic is enhanced whenever a standard AD&D PC advances in level. The player only improves those attributes for which s/he has used a lot, or trained.
Added: 22.02.97 ASCII version Size: 11 KB Edited for Legibility Purposes

The Puritan Source: Matthew Shelton (Xeno)
A new character class, the Puritan might be thought of as the AD&D equivalent of the Amish people. The Puritan completely abandons all use of magic, and they devote themselves to a naturalistic lifestyle. This character class may not seem "typical" to an RPG campaign, but nevertheless it certainly would be both challenging and interesting to try to play such a character. Very thoroughly done.
Added: 26.01.97 HTML version Size: 23 KB Not Edited

Priest Spells Volume 1 Source: Brjánn Jónasson
No description yet.
Added: Oct/Nov 1996 HTML version Size: 2 KB Not Edited

Rael's Arrow Spells Source: Brjánn Jónasson
No description yet.
Added: Oct/Nov 1996 HTML version Size: 8 KB Not Edited

Ravenloft Monsters Source: Unknown
Four new monsters for the Ravenloft campaign setting, each richly detailed and ready for use.
Added: 01.01.97 ASCII version Size: 8 KB Edited for Legibility Purposes

Religion in the Forgotten Realms Source: Are Th. Samsonsen
A beautifully designed overview of all the deities of the Forgotten Realms campaign setting, each description providing all the information you need about specialty priests of the gods in question.
Added: Oct/Nov 1996 Word 6.0/95 version Size: 146 KB Not Edited

Ritual Magic Source: Andreas Hartmann (Aelin)
An original addition to any existing magic system, Ritual Magic allows greater flexibility in both casting and effects of regular spells. Really spurs creativity..
Added: Oct/Nov 1996 Word 6.0/95 version Size: 13 KB Not Edited

The Sick Kids Source: Roger M. Wilcox
A very long and incredibly weird and humorous story about the AD&D game. Hilarious!
Added: 14.02.97 ASCII version Size: 115 KB Edited for Legibility Purposes

Some Cursed Magical Items Source: Unknown
Three new magical items with a special touch.
Added: 01.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Some Non-Weapon Proficiencies Source: The Guide Creator
Over thirty new non-weapon proficiencies, many quite original.
Added: 05.12.96 ASCII version Size: 13 KB Edited for Legibility Purposes

Some Notes on DM-ing Adventures v1.0 Source: Jørn Losnegård and Ole A. Ringdal (Olik)
A concoction from our own gaming group, these notes detail some of the thoughts one of our DMs has on the various aspects of administering adventures. Primarily intended as an introductory text to beginning DMs, discussing how to avoid the many traps a fresh DM may fall into during his/her first adventures, but also has a lot of tips and tricks for the seasoned DM as well. Originally written by Jørn Losnegård, with translation from Norwegian and some additions by me (Olik). Please note that this is the very first version, and that there is no organization whatsoever.
Added: 03.03.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Spell Memorizing Process, 2nd Edition Source: Lei Wang
A few short (but good) notes on how spells should be memorized, instead of using the standard rules (which are a bit unrealistic.
Added: 01.02.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Spell Point System Source: Mark Morgan
A new spell point system, this one is quite good, but not overly complicated.
Added: 01.02.97 ASCII version Size: 5 KB Edited for Legibility Purposes

Spell Research Source: Woodelf
No description yet.
Added: 01.01.97 ASCII version Size: 1 KB Edited for Legibility Purposes

Spell Weaving v1.5 Source: Robert Winkel
Stressing flexibility and individuality amongst spellcasters, this well-written spell system has been much playtested, and is sort of a synthesis of other, earlier systems from authors like Jim Gitzlaff, Jim Sisolak, and Matthew Stanton. This set of rules is able to mimic and coexist with other systems, while maintaining game balance. Low level magic is made more appealing, and the power curve of level advancement is more balanced.
Added: 22.02.97 ASCII version Size: 8 KB Edited for Legibility Purposes

Spells Source: Runar Magnusson (Doc)
No description yet.
Added: Oct/Nov 1996 HTML version Size: 11 KB Not Edited

Spells Source: Gabriel Cain
No description yet.
Added: Oct/Nov 1996 HTML version Size: 2 KB Not Edited

Spells Source: Russel Martin
No description yet.
Added: Oct/Nov 1996 HTML version Size: 6 KB Not Edited

Spells of Alpha the Mage Source: Jason Nelson
No description yet.
Added: Oct/Nov 1996 ASCII version Size: 23 KB Edited for Legibility Purposes

Survival Check System Source: Greg Howley
No description yet.
Added: 10.01.97 ASCII version Size: 2 KB Edited for Legibility Purposes

Swordhawk's Character Sheet Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 15 KB Not Edited

Swordhawk's Spellsheet Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 7 KB Not Edited

The Swordhawk Rules 1st Edition Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 79 KB Not Edited

The Swordhawk Rules 2nd Edition Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 129 KB Not Edited

The Swordhawk Rules Addition I Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 13 KB Not Edited

The Swordhawk Rules Addition II Source: Ådne Brunborg (Swordhawk)
No description yet.
Added: 03.01.97 PostScript version Size: 15 KB Not Edited

Thoughts on Alignments Source: Steven Wright
No description yet.
Added: 22.12.96 ASCII version Size: 3 KB Edited for Legibility Purposes

The Tome of Flames Source: Michael Morris
A new magical book, containing lots of spells, including six new ones.
Added: 01.02.97 ASCII version Size: 3 KB Edited for Legibility Purposes

Ultimate Bag O' Beans Source: Reid Bluebaugh & Others
The ultimate random treasure! Lots of effects, some of them really weird. Adds some fun to an otherwise serious (and/or boring) campaign.
Added: Oct/Nov 1996 ASCII version Size: 32 KB Edited for Legibility Purposes

Vampires Source: Marc Carlson
An incredibly comprehensive work on the (in)famous vampires, this work is highly detailed, well-written, and discusses numerous aspects of the "life" of these creatures. Written in a semi-scientific style, this work is pure reading enjoyment. Also has notes on vampires from real-world legends and fairy tales. As ever, Marc Carlson here delivers a complete, very satisfying work. Highly recommended.
Added: 03.03.97 ASCII version Size: 22 KB Edited for Legibility Purposes

White Hand Source: Unknown
Another story, this one in the form of an adventurer's diary.
Added: 14.02.97 version Size: 32 KB Edited for Legibility Purposes

Wild Surge Table 2 Source: Unknown
A hundred new effects for wild surges.
Added: 22.02.97 ASCII version Size: 4 KB Edited for Legibility Purposes

Wild Surge Table 3 Source: Unknown
Yet another hundred new effects for wild surges.
Added: 22.02.97 ASCII version Size: 5 KB Edited for Legibility Purposes

Wizard Spells Volume 1 Source: Brjánn Jónasson
No description yet.
Added: Oct/Nov 1996 HTML version Size: 8 KB Not Edited

Wizard Spells Volume 2 Source: Brjánn Jónasson
No description yet.
Added: Oct/Nov 1996 HTML version Size: 3 KB Not Edited

Xeno's Character Sheet Source: Matthew Shelton (Xeno)
A very extensive character sheet, that has space enough for just about anything you might want to keep of information about your character. Separate pages for specific classes. 12 pages; both versions included.
Added: 13.01.97 WordPerfect 5.1/ASCII versions Size: 14 KB Not Edited

Xeno's Magical Items List Volume One Source: Matthew Shelton (Xeno)
A nice collection of magical items, each with extensive descriptions. Very thorough.
Added: 13.01.97 HTML version Size: 26 KB Not Edited

Zagyg's Deck of Not So Many Things Source: Sam and Joe Calleran (Dead Ghost)
A really funny and weird deck of cards. You don't want to play with this one...
Added: 14.01.97 ASCII version Size: 3 KB Edited for Legibility Purposes


Disclaimer (Courtesy of Doc)
TSR holds the copyright on the AD&D game and various concepts used in this game. This site is not meant as a challenge to this copyright ownership, but as a friendly little archive site for people to look at and download stuff that others like them have created and graciously put on the web for anyone to use. TSR is still the only copyright holder to AD&D, but as far as I can see, whatever is on this page belongs to the person who wrote it. Their names should be in those documents, and should not be removed. All documents on this page may be downloaded and used by anyone as long as it is not for monetary gain or other self-profit scheme.
I'm putting together some Formatting Conventions for ASCII (plain text) versions of NetBooks and other writings. The intention is to set somewhat of a uniform standard for such writings, so that they will both appear the same and look nice, both on-screen and on paper, no matter which program or what platform you're using. My wish is that everyone out there writing ASCII-files for free publication on the Web will read these proposals and provide me with feedback on how they can be improved. Of course, using them as well is greatly appreciated, not only by me but also by the entire gaming community. Thanks.
If anyone knows anything about the authors of the Unkown-entries, drop me a note and I'll update the references. Thank you.
File Notes
Backgrounds on these pages are courtesy of Amber.

Copyright ©1997 Ole A. Ringdal, where applicable.

Back to AD&D Main Page

Back to AD&D Navigation Page

Back to Olik's Home