A Magic Rationale | Source: Marc Carlson | ||
In this highly informative and thorough essay on magic, Marc Carlson here attempts to "codify the rationale and rationalizations behind Magic and related things," providing a complete "examination of how the universe could work if magic worked the way it's supposed to, based on the teachings of occultists throughout history." It is a very interesting piece, touching subjects such as the Unified Field Theory, Metapsychic Functions, and the role of the Planes of Existence. | |||
Added: 22.12.96 | ASCII version | Size: 16 KB | Edited for Legibility Purposes |
A Treatise on Priests | Source: Thomas Weigel | ||
A small set of thought about priests and how they can be improved, with respect to both playability and their "role" in the fantasy society. | |||
Added: 22.12.96 | ASCII version | Size: 8 KB | Edited for Legibility Purposes |
Adventure Sketches | Source: Jason Seeley | ||
Nine adventure ideas; some are quite elaborate and well-written, but a few are very short. | |||
Added: Oct/Nov 1996 | HTML version | Size: 8 KB | Not Edited |
Alignment | Source: Woodelf | ||
The concept of alignment is enhanced and made much more interesting with this small accessory. Alignment is subdivided into three parts, priorities, morals, and beliefs, which help to clarify the sometimes difficult and obscure original rules. This piece in ideal when fleshing out character personalities. | |||
Added: 01.01.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Alternate Magic System Supplement | Source: Robert Winke | ||
Originally a supplement to the Spellweaving System, these rules can also be used with the standard AD&D rules. They will "bog down spell use a little", as the author say, but gives magic a little "extra touch". | |||
Added: 10.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Alternate Spellcasting Rules and Miscast Table | Source: Glenn E. Elliott | ||
The rules for memorizing spells are changed to be a bit more liberal, but are compensated with an extensive backfire system. Also included are several detailed miscast tables, including some really weird and funny ones. | |||
Added: 22.12.96 | ASCII version | Size: 22 KB | Edited for Legibility Purposes |
Alternative Spell Uses | Source: Unknown | ||
A few, very imaginative descriptions of how one can use ordinary spells to great effects. Quite funny. | |||
Added: 01.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Applied Magical System Rationale | Source: Marc Carlson | ||
Based on the earlier work A Magic Rationale (see above), this piece extends the former work, giving thorough details on game use; many topics, ranging from Will Points, spellcasters and training, magical items, spell components, a comprehensive list of the magical properties of many different materials, to a nice overview of magic types and performers of magic in both real-world and fantasy religions and cultures. Greatly recommended. | |||
Added: 01.02.97 | ASCII version | Size: 20 KB | Edited for Legibility Purposes |
Bag O' Wondrous Items | Source: Unknown | ||
A weird magical item, with a hundred funny random effects. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 7 KB | Edited for Legibility Purposes |
Black Tome of Pilpin | Source: Allan Longley and Ted Dreibelbis | ||
A collection of twenty-eight spells made by the two evil characters Pilpin the Black, and Arch-Mage, and Noska Trades, a Necromancer, both of great power. The spells are richly detailed, and the collection itself is rather unique since there aren't that many spells published that are evil or made for and by evil characters. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 16 KB | Edited for Legibility Purposes |
Black Lizardmen -- A Way of Life and As a PC | Source: Irving Galvez | ||
Two nice documents detailing black lizardmen (a new race). One provides details about black lizardman life, the other one giving rules on how to play them as PCs. | |||
Added: 17.12.96 | Word 6.0/95 version | Size: 9 KB | Not Edited |
Blackmoor -- Another Point of View v1.1 | Source: Irving Galvez | ||
The author here speculates a bit about the mysteries of the ancient land of Blackmoor from the Old D&D game, and how things are here today. | |||
Added: 17.12.96 | Word 6.0/95 version | Size: 6 KB | Not Edited |
Blackthorn's Orizon | Source: Travis Eagles | ||
A mysterious book created by the elven mage Blackthorn, this tome contains thirty-five unique spells. Although the background story of this book is set in the Forgotten Realms, but the spells are playable in any compaign world. | |||
Added: Oct/Nov 1996 | HTML version | Size: 11 KB | Not Edited |
Cendril's Treasure Trove | Source: Akos Hartai (Cendril) | ||
Over a dozen new magical items. Simple, but yet concise descriptions. | |||
Added: 07.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Character Sheet v1.0 | Source: Ole A. Ringdal (Olik) | ||
This character sheet is being used in our own campaign. No frills, plain text-and-tables, this character sheet has room for all necessary information without running into five or six pages. Also incorporates some information from the "Player's Option: Skills and Powers" book. | |||
Added: 02.12.96 | Word 7.0 version | Size: 12 KB | Edited for Legibility Purposes |
Character Training System | Source: Allan Longley | ||
A simplification of the character training rules in AD&D 2nd edition, based on rules from the 1st edition DMG. Easier to play with than the commercially published rules, but still realistic. | |||
Added: 10.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Combining Story Lines and Character Freedom | Source: Unknown | ||
Detailing the three campaign types (railroad, open ended, and matrix), these notes explain these terms and provide information about how they work for the creative DM. | |||
Added: 01.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Companion | Source: Ron Stanions | ||
A story of a tribesman who meets a dragon. An interesting encounter that will change their fates forever... | |||
Added: 14.02.97 | ASCII version | Size: 6 KB | Edited for Legibility Purposes |
Critical Hits and Misses Tables | Source: Lindsey Lambert (Knight) | ||
Two simple tables providing a simple framework for realistic critical hits and misses rules. | |||
Added: 13.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
DAGE -- Dark Ages Campaign World | Source: Eric Dobbs | ||
A richly detailed and well-written campaign world. Includes a map. | |||
Added: 08.01.97 | HTML/GIF version | Size: 86 KB | Not Edited |
Divine Magic | Source: Greg Howley | ||
If you feel that priests only are religious wizards that get their spells from a god instead of from a book, then these rules may help. Not revolutionary, though, but this system introduces a new concept of when and how priests get their spells, and if they get them. | |||
Added: 04.01.97 | ASCII version | Size:2 KB | Edited for Legibility Purposes |
Dwarven Magical Items | Source: The Shadowdancer and Nicholas Wilson | ||
These two new, exciting magical items were apparently designed specifically with dwarves in mind. | |||
Added: 12.12.96 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Elf's Gamebook | Source: Elf Sternberg | ||
This little oddity could very well give some humorous as well as serious additions to a stalled campaign. Some new monsters, and quite a few weird items. | |||
Added: 14.01.97 | ASCII version | Size: 6 KB | Edited for Legibility Purposes |
Empowered Familiars | Source: Satan's Dentist | ||
Familiars in the AD&D game originally are quite non-appealing. This new spell, with detailed gaming notes, changes that completely. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 19 KB | Edited for Legibility Purposes |
Evasion vs. Armor | Source: Greg Howley | ||
More realistic rules for dealing with armor. This work extends the rules somewhat, but is highly adaptable into the current system. A good extension to the core rules. | |||
Added: 10.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Evermore's Black Spells | Source: Jeff Conry | ||
A compilation of forty spells, all evil and destructive in nature. Made by Evermore, a black-hearted, evil mage. | |||
Added: 22.02.97 | ASCII version | Size: 6 KB | Edited for Legibility Purposes |
Experience Awards System v1.0 | Source: Ole A. Ringdal (Olik) | ||
I found the system for handing out individual experience awards in the PHB full of shortcomings, so I decided to write my own. This system hands out rewards taking into account the characters' levels, so that the awards are equally valuable to low and high level characters. Does not skew the party by giving disproportionally high awards to some characters than others. | |||
Added: 02.12.96 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Familiars | Source: Woodelf | ||
Woodelf thinks about how to handle familiars in a campaign, even familiars for priests. | |||
Added: 01.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Familiars, Extended Table Version | Source: Jens-Arthur Leirbakk | ||
Greatly improving the playability of the Find Familiar spell, this table has 134 creatures taken from the Monstrous Manual. | |||
Added: Oct/Nov 1996 | HTML version | Size: 5 KB | Not Edited |
Fitness Point System | Source: Erik van Vliet (Plasto Quinon) | ||
No description yet. | |||
Added: 25.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Added: 25.01.97 | Word 6.0/95 version | Size: 3 KB | Not Edited |
Forgotten Realms Compendium 2 | Source: MPG-Net | ||
No description yet. | |||
Added: Oct/Nov 1996 | Word 6.0/95 version | Size: 520 KB | Not Edited |
Fumbles by Weapon Types | Source: Nosferatu | ||
A simple, seemingly half-hearted effort concering weapon fumbles. Yet, it's the only fumbles-table I've seen that deals with specific weapon types and still playable. | |||
Added: 14.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Generic Traps | Source: Unknown | ||
Eleven new traps to trouble your characters. Diagrams accompany some of them. Imaginative and surely fun to play. | |||
Added: 22.12.96 | ASCII version | Size: 7 KB | Edited for Legibility Purposes |
Ghosts | Source: Marc Carlson | ||
Again Marc Carlson writes an comprehensive document, this time detailing ghosts. Many aspects of the "life" of the various types of ghosts are discussed, and there is also detailed statistics for each type. Everything you want to know about these ghastly creatures are detailed here. | |||
Added: 13.03.97 | ASCII version | Size: 8 KB | Edited for Legibility Purposes |
Glossary of Castle Terms | Source: Unknown | ||
Confused by architectural concepts in fantasy literature? Well, here's a comprehensive guide to medieval architecture, castles in special, with each term explained. Can't remember where I found it, though. | |||
Added: 12.12.96 | ASCII version | Size: 8 KB | Edited for Legibility Purposes |
Guidelines for World Design | Source: Rich Staats (and Juha juuso Vesanto) | ||
A detailed and well-organized work describing how to make the most of world design. Good procedures helping you to design realistic worlds -- This is a must for the creative DM. | |||
Added: 17.12.96 | HTML version | Size: 11 KB | Not Edited |
Gygaxian Saga | Source: THAC0 | ||
A verse-like ditty telling the story of Gary Gygax, his creation we all love, AD&D, and the evolution of TSR. Spiteful. | |||
Added: 13.01.97 | ASCII version | Size: 11 KB | Edited for Legibility Purposes |
Handling Spells | Source: Thomas Weigel | ||
With this short, but richly detailed work, spells become much more realistic and puts the idea of spellcasting in general in a new light. Nice. | |||
Added: 22.12.96 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Hovering on Death's Door Rules | Source: Unknown | ||
Really detailed rules for character death (and being on the verge of death), as well as how to handle characters "returned from the dead". Very good | |||
Added: 01.01.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
How Much Does a Coin Weigh? | Source: Unknown | ||
No description yet. | |||
Added: 01.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
How to Have a Great AD&D Campaign | Source: Jason Kuznicki | ||
62 rules and recommendations on how to make your campaign work better. | |||
Added: 13.01.97 | ASCII version | Size: 5 KB | Edited for Legibility Purposes |
Immortals vs. Liches | Source: Matthew Shelton (Xeno) | ||
A short little discussion about Immortals in the sense of the Highlander movies, and their adaption to the AD&D game. | |||
Added: 14.02.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Jim's Weather Generator | Source: Jim Heath | ||
A tiny work that nevertheless seems quite sufficient to handle enough weather for any adventure or campaign. Simple, but adequate, unless detailed weather is essential to the campaign. | |||
Added: 14.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Katrine's Spells | Source: Thomas Weigel | ||
No description yet. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 9 KB | Edited for Legibility Purposes |
Ken Jenks' AD&D1 House Rules | Source: Ken Jenk | ||
A well-sized collection of house rules dealing with anything from regular game mechanics to specific spells and classes. | |||
Added: 14.01.97 | ASCII version | Size: 17 KB | Edited for Legibility Purposes |
Life Sucks and Then You Die | Source: Matthew Shelton (Xeno) | ||
Tired of having those super-human characters for which adventures like "save-the-world-before-sundown" are routine? Then try these excellent rules that effectively balance character creation and evolution to cope with "regular" adventures and campaigns. | |||
Added: 14.01.97 | HTML version | Size: 4 KB | Not Edited |
Magical Research | Source: Erik van Vliet (Plasto Quinon) | ||
No description yet. | |||
Added: 25.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Added: 25.01.97 | Word 6.0/95 version | Size: 5 KB | Not Edited |
Magician | Source: Matthew Shelton (Xeno) | ||
A new character class, the Magician is a combination of the wizard and the rogue. This AD&D adaption of the magician of history details the master of sleight-of-hand and illusions, and is thoroughly balanced to avoid making this a powerful class. An interesting character to play, this little piece makes an interesting addition to the existing range of available classes. | |||
Added: 22.02.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Magnificent Monstrous Database 3rd Edition | Source: Roger D. Mast | ||
An extensive compilation of monster statistics from all the major TSR products, both old and new, this TSR-approved work is a valuable reference for DMs. Professionally designed, this database no serious DM should be without. This update adds over 500 new monsters, bringing the total up to more than 1800 entries. I guess that should be enough, even for the most demanding DM... | |||
Added: April 11th 1997 | Access 2.0 version | Size: 517 KB | Not Edited |
Added: April 11th 1997 | Access 7.0 version | Size: 441 KB | Not Edited |
Added: April 11th 1997 | ASCII version | Size: 278 KB | Not edited. |
Making Magical Items, A Sensible Approach | Source: Bryan J. Maloney | ||
Basically two families of spells, these new rules completely override the standard rules for creating magical items, which obviously (in the author's mind) had loads of shortcomings. | |||
Added: 01.02.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Making Proficiencies Make Sense | Source: Unknown | ||
A complete revamping of the standard proficiency rules. | |||
Added: 01.02.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Mana Point Magic System v2.02 | Source: Gaetan Viau | ||
A comprehensive spell casting system that deals with the lack of flexibility and the level restrictions in the original AD&D game. Very comprehensive, richly detailed, and highly playable. A real gem. | |||
Added: 12.12.96 | ASCII version | Size: 6 KB | Edited for Legibility Purposes |
The Mindwarrior v1.0 | Source: Shadow Master | ||
A new fighter character class, on the verge of psionics, for you not wanting to go all the way with psionics rules. Description of the class, abilities, and other information, but a little thin in my opinion. But hey, it's only the first version! | |||
Added: 08.01.97 | ASCII version | Size: 5 KB | Edited for Legibility Purposes |
Miracles in a Campaign | Source: Thomas Weigel | ||
Some ideas to enhance priests in a campaign, how to make them a bit more distinct from each other, and also to give the Game Master a bit more control over the campaign world. | |||
Added: 22.12.96 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
My Castle Design | Source: Unknown | ||
An interesting angle on the construction of your own castle, this work tells the story as it really happened in someone's campaign. It covers both construction in general, and how the castle's defenders would best react to special forms of attack (i.e. magic). I can't remember where I found it, though, or who really made this. | |||
Added: 17.12.96 | ASCII version | Size: 7 KB | Edited for Legibility Purposes |
My Diatribes on Roleplaying and the Earning of Experience | Source: Woodelf | ||
Woodelf again enlightens the gaming world with his thinking, this time on how experience should be porperly handled. | |||
Added: 01.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Non-Weapon Proficiencies | Source: Unknown and Ole A. Ringdal (Olik) | ||
About 200 new non-weapon proficiencies I found somewhere on the net. I cleaned it up and added a table with the proficiencies sorted by groups. | |||
Added: 09.12.96 | Word 7.0 version | Size: 69 KB | Edited for Legibility Purposes |
New and Improved Famous Last Words List | Source: Unknown | ||
A few hundred very humorous last words. Apparently some were taken from real campaigns. | |||
Added: 14.01.97 | ASCII version | Size: 7 KB | Edited for Legibility Purposes |
O, Wondrous Wand | Source: Stephen P. King | ||
One hundred new effects for the well-known Wand of Wonder. Quite imaginative and funny, and clearly playable (though that could prove very interesting). | |||
Added: 14.01.97 | ASCII version | Size: 5 KB | Edited for Legibility Purposes |
Peako's Book of Cantrips | Source: Peako Macduff | ||
A comprehensive and richly detailed work, containing loads of cantrips for every imaginative use. | |||
Added: 21.02.97 | Word 6.0/95 version | Size: 27 KB | Not Edited |
Added: Oct/Nov 1996 | ASCII version | Size: 22 KB | Edited for Legibility Purposes |
Percentile System for Weapon Quality | Source: The Guide Creator | ||
Tired of (from a DM's perspective) every weapon being equal in quality and design, never getting damaged or worn? This solves it. | |||
Added: 05.12.96 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Perception | Source: Matthew Shelton (Xeno) | ||
A new ability score, Perception is mainly composed of vision and hearing, but is to a lesser extent a synthesis of all the senses. Thoroughly done, the Perception rules are invaluable when you as a DM will want to resort to dice-rolling and a set of specific rules, instead of relying on intuition, when deciding if a character notices something or not. Whenever there's a need for rules dealing with vision, hearing, and the other senses in general, these rules are an essential addition. | |||
Added: 21.02.97 | ASCII version | Size: 12 KB | Edited for Legibility Purposes |
Plateau AD&D (PAD&D) | Source: Matthew Shelton (Xeno) | ||
Feeling the level-system of the AD&D game is a bit artificial? Well, here's the solution. A well-developed set of rules doing away with the Levelling of standard AD&D player characters. This system does involve a bit more dice-rolling, but ensures a more balanced and perhaps more realistic way of defining PC characteristics, based on the more sensible idea that not every characteristic is enhanced whenever a standard AD&D PC advances in level. The player only improves those attributes for which s/he has used a lot, or trained. | |||
Added: 22.02.97 | ASCII version | Size: 11 KB | Edited for Legibility Purposes |
The Puritan | Source: Matthew Shelton (Xeno) | ||
A new character class, the Puritan might be thought of as the AD&D equivalent of the Amish people. The Puritan completely abandons all use of magic, and they devote themselves to a naturalistic lifestyle. This character class may not seem "typical" to an RPG campaign, but nevertheless it certainly would be both challenging and interesting to try to play such a character. Very thoroughly done. | |||
Added: 26.01.97 | HTML version | Size: 23 KB | Not Edited |
Priest Spells Volume 1 | Source: Brjánn Jónasson | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 2 KB | Not Edited |
Rael's Arrow Spells | Source: Brjánn Jónasson | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 8 KB | Not Edited |
Ravenloft Monsters | Source: Unknown | ||
Four new monsters for the Ravenloft campaign setting, each richly detailed and ready for use. | |||
Added: 01.01.97 | ASCII version | Size: 8 KB | Edited for Legibility Purposes |
Religion in the Forgotten Realms | Source: Are Th. Samsonsen | ||
A beautifully designed overview of all the deities of the Forgotten Realms campaign setting, each description providing all the information you need about specialty priests of the gods in question. | |||
Added: Oct/Nov 1996 | Word 6.0/95 version | Size: 146 KB | Not Edited |
Ritual Magic | Source: Andreas Hartmann (Aelin) | ||
An original addition to any existing magic system, Ritual Magic allows greater flexibility in both casting and effects of regular spells. Really spurs creativity.. | |||
Added: Oct/Nov 1996 | Word 6.0/95 version | Size: 13 KB | Not Edited |
The Sick Kids | Source: Roger M. Wilcox | ||
A very long and incredibly weird and humorous story about the AD&D game. Hilarious! | |||
Added: 14.02.97 | ASCII version | Size: 115 KB | Edited for Legibility Purposes |
Some Cursed Magical Items | Source: Unknown | ||
Three new magical items with a special touch. | |||
Added: 01.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Some Non-Weapon Proficiencies | Source: The Guide Creator | ||
Over thirty new non-weapon proficiencies, many quite original. | |||
Added: 05.12.96 | ASCII version | Size: 13 KB | Edited for Legibility Purposes |
Some Notes on DM-ing Adventures v1.0 | Source: Jørn Losnegård and Ole A. Ringdal (Olik) | ||
A concoction from our own gaming group, these notes detail some of the thoughts one of our DMs has on the various aspects of administering adventures. Primarily intended as an introductory text to beginning DMs, discussing how to avoid the many traps a fresh DM may fall into during his/her first adventures, but also has a lot of tips and tricks for the seasoned DM as well. Originally written by Jørn Losnegård, with translation from Norwegian and some additions by me (Olik). Please note that this is the very first version, and that there is no organization whatsoever. | |||
Added: 03.03.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Spell Memorizing Process, 2nd Edition | Source: Lei Wang | ||
A few short (but good) notes on how spells should be memorized, instead of using the standard rules (which are a bit unrealistic. | |||
Added: 01.02.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Spell Point System | Source: Mark Morgan | ||
A new spell point system, this one is quite good, but not overly complicated. | |||
Added: 01.02.97 | ASCII version | Size: 5 KB | Edited for Legibility Purposes |
Spell Research | Source: Woodelf | ||
No description yet. | |||
Added: 01.01.97 | ASCII version | Size: 1 KB | Edited for Legibility Purposes |
Spell Weaving v1.5 | Source: Robert Winkel | ||
Stressing flexibility and individuality amongst spellcasters, this well-written spell system has been much playtested, and is sort of a synthesis of other, earlier systems from authors like Jim Gitzlaff, Jim Sisolak, and Matthew Stanton. This set of rules is able to mimic and coexist with other systems, while maintaining game balance. Low level magic is made more appealing, and the power curve of level advancement is more balanced. | |||
Added: 22.02.97 | ASCII version | Size: 8 KB | Edited for Legibility Purposes |
Spells | Source: Runar Magnusson (Doc) | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 11 KB | Not Edited |
Spells | Source: Gabriel Cain | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 2 KB | Not Edited |
Spells | Source: Russel Martin | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 6 KB | Not Edited |
Spells of Alpha the Mage | Source: Jason Nelson | ||
No description yet. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 23 KB | Edited for Legibility Purposes |
Survival Check System | Source: Greg Howley | ||
No description yet. | |||
Added: 10.01.97 | ASCII version | Size: 2 KB | Edited for Legibility Purposes |
Swordhawk's Character Sheet | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 15 KB | Not Edited |
Swordhawk's Spellsheet | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 7 KB | Not Edited |
The Swordhawk Rules 1st Edition | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 79 KB | Not Edited |
The Swordhawk Rules 2nd Edition | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 129 KB | Not Edited |
The Swordhawk Rules Addition I | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 13 KB | Not Edited |
The Swordhawk Rules Addition II | Source: Ådne Brunborg (Swordhawk) | ||
No description yet. | |||
Added: 03.01.97 | PostScript version | Size: 15 KB | Not Edited |
Thoughts on Alignments | Source: Steven Wright | ||
No description yet. | |||
Added: 22.12.96 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
The Tome of Flames | Source: Michael Morris | ||
A new magical book, containing lots of spells, including six new ones. | |||
Added: 01.02.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |
Ultimate Bag O' Beans | Source: Reid Bluebaugh & Others | ||
The ultimate random treasure! Lots of effects, some of them really weird. Adds some fun to an otherwise serious (and/or boring) campaign. | |||
Added: Oct/Nov 1996 | ASCII version | Size: 32 KB | Edited for Legibility Purposes |
Vampires | Source: Marc Carlson | ||
An incredibly comprehensive work on the (in)famous vampires, this work is highly detailed, well-written, and discusses numerous aspects of the "life" of these creatures. Written in a semi-scientific style, this work is pure reading enjoyment. Also has notes on vampires from real-world legends and fairy tales. As ever, Marc Carlson here delivers a complete, very satisfying work. Highly recommended. | |||
Added: 03.03.97 | ASCII version | Size: 22 KB | Edited for Legibility Purposes |
White Hand | Source: Unknown | ||
Another story, this one in the form of an adventurer's diary. | |||
Added: 14.02.97 | version | Size: 32 KB | Edited for Legibility Purposes |
Wild Surge Table 2 | Source: Unknown | ||
A hundred new effects for wild surges. | |||
Added: 22.02.97 | ASCII version | Size: 4 KB | Edited for Legibility Purposes |
Wild Surge Table 3 | Source: Unknown | ||
Yet another hundred new effects for wild surges. | |||
Added: 22.02.97 | ASCII version | Size: 5 KB | Edited for Legibility Purposes |
Wizard Spells Volume 1 | Source: Brjánn Jónasson | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 8 KB | Not Edited |
Wizard Spells Volume 2 | Source: Brjánn Jónasson | ||
No description yet. | |||
Added: Oct/Nov 1996 | HTML version | Size: 3 KB | Not Edited |
Xeno's Character Sheet | Source: Matthew Shelton (Xeno) | ||
A very extensive character sheet, that has space enough for just about anything you might want to keep of information about your character. Separate pages for specific classes. 12 pages; both versions included. | |||
Added: 13.01.97 | WordPerfect 5.1/ASCII versions | Size: 14 KB | Not Edited |
Xeno's Magical Items List Volume One | Source: Matthew Shelton (Xeno) | ||
A nice collection of magical items, each with extensive descriptions. Very thorough. | |||
Added: 13.01.97 | HTML version | Size: 26 KB | Not Edited |
Zagyg's Deck of Not So Many Things | Source: Sam and Joe Calleran (Dead Ghost) | ||
A really funny and weird deck of cards. You don't want to play with this one... | |||
Added: 14.01.97 | ASCII version | Size: 3 KB | Edited for Legibility Purposes |