These boots resemble boots of elvenkind. They will appear and function as such until the wearer runs from a monster or combat. At this time the boots will clamp to the user's legs and will not release until a remove curse is cast upon them. When the victim runs from a monster or combat, the boots will leave glowing, greenish-yellow footprints with a strong odor. The prints will last for 1d6+6 turns before they fade, allowing the victim to be followed by even the most incompetent trackers.
These are well padded boots that will, if a melee brings the wearer below 2 hp per level, will immediately teleport without error to the safest place within 20' per the wearer's level. It has 2d10 charges and cannot be made nonfunctional.
These boots are decorated with pictures of mice, milk, cushions, hearths, etc. Anyone wearing these boots will always land on his feet, whether jumping, falling, turning sumersaults, etc., but they in no way negate impact damage. Some varieties (10%) of these boots have all the benefits of boots of elvinkind too, and are worth the values of both boots added together. Each day the boots are worn the wearer has a 1% chance (not cumulative) to be geased to go and look at the nearest queen.
These sturdy well polished boots give the wearer a +1 to hit, damage, saves, and morale, but the wearer can never run from a fight. Should the wearer attempt to flee a melee, he will find that his feet refuse to move more than a few steps away from the nearest opponent.