README: This awesome program takes virtually the entirety of the Thieves Guild section from The Complete Book of Thieves and subtly adapts it to the whims of Visual Basic. If you're like most DMs, you've probably never, ever actually churned through all the charts to prepare a guild. Now you'll never have to. This program does it all. DMs are the only ones who will appreciate how priceless this program is, and for them little explanation is necessary. No one else could possibly have any need of this, but I encourage people to use it to their hearts' content. For my own campaign I have adapted this to include greater ethnicity (different groups of humans and elves, for example). This is more plain vanilla, but immensely useful nonetheless. For names, there's one group per race. Naturally, there should be different cultures for each race which would differ in name spelling and type, but it didn't seem like adding 100K worth of name/name-roots files would have added much value to most DMs. The alignment thing's always tough, and some might disagree with my examples. For example, some might be inclined to put the FDA in the L/E category, since it can argued most persuasively that it uses laws and regulations primarily to aggrandize its own bureaucratic plutocrats, with its head lording it over the others like Asmodeus over the Nine Pits. But I am generous by nature, and gave the benefit of the doubt. I also considered other alignments, like Chaotic/Clueless (think of Jocelyn Elders), and Achieving Dubiously Good Ends through Way Evil Means (like Castro, Pol Pot, Lenin, and Mao Tse-tung, not to mention Jim Wright). But this is a DM aid, not a forum for philosophy. I've followed the charts in The Complete Book of Thieves as much as possible. This means that there just aren't all that many thieves for even a city with 10,000 people. While I assume the book's authors know more about the population/thieves ratio than I do, I've also allowed the option of simply generating a guild with any number of thieves you want. After all, when you look at Washington, D.C., you realize just how high the thieves/population ratio can rise with a little luck. With the exception of humans, all multiclassed thieves have the same level in each class, so you have something like an elven MU6/F6/Th6. Some purists would argue that it would be difficult to have the xps work out that way, and so the levels would be off be one or two. And then, exceptional stats (intelligence for MUs, for example), would add to the xps. This is all true, to reflect this, instead of just generating levels (rolling a simple die!) I would have needed code to generate individual xps for each thief, the figure out what levels this would allow, then adjust it for each class for any exceptional stat, and then perhaps to change the level. All that, just for a background thief! Only your own PC ever gets that much attention! So I refrained from following this path to perfection. Forgive me. Life got in the way. One thing that always happens with randomly-generated campaign material is that you occasionally get unusual, apparently incongruous results. Think of these as satori-like bolts from the blue, generated to challenge your creativity to reach new levels. Keep them! This will help stun your players, and keep them guessing. For example, what if you pick an evil social alignment for a community of elves? It might be that they are refugees and former allies of the Drow. Or they might be under the domination of an evil temple or military leader. Or they might be enslaved or ensorcelled or cursed. Similarly, what if you have a good community of orcs? Play the orcs as a religious community, or a hippie commune or Star Trek's "This Side of Paradise", and watch your players freak out! The key is to take apparently anomalous results, and work as the DM to make sense from them. I have more stuff I'm working on, including a sage-generator (ready in early summer of 1995), a potion-property generator, a lich-generator, an alchemist-generator, a dragon-generator, and others that I've already written in Turbo Basic, and am now laboriously converting over. Others include ones for generating communities of dwarves, drow, elves, gnomes, hobbits, etc. Suggestions, praise, cool tables, and other forms of encouragement are welcome, and may be sent to me here in Taiwan: Denrandrien darkstar@c2.hinet.net P.O. Box 81-691 Taipei, Taiwan, ROC May you enjoy this program and find it enriches your campaign.