Despite this collapse of trade, coins still exist, but often have little value (what's a farmer going to do with a piece of metal that no one else wants?). As a result, coins become just another item to barter. The Ciliano Empire's currency is still worth something, as well as the coins used by the various Caliphates, however. Older Kadian coins are generally worth only the weight of precious metal in them, repayable in large cities only.
SOURCE \ Coin | PP | GP | EP | SP | CP |
CILIAN | Besant | Pyron | Nomisa | Ilon | |
CALIPHATES* | Drachma | Lydan | Pala | ||
OLD KADIAN | Aureus | Denarii | Centarii | ||
EASTERN EMPIRES* | Pentarche | Unarche | Decarche | Centarche |
Beginning adventurers typically spend all of their starting money on items, as coins themselves have little value outside of cities. Some "smart buys" include trade goods such as salt, finished goods like boots and tapestries, foods and animals. Many groups of adventurers can do well to invest in trade goods and be able to support themselves with more than the treasure they might find.
Clothing: All but hose available; silk clothes = 300% list price.
Miscellaneous: No block & tackle, bolt case, glass bottles, lanterns, magnifying glass, paper, spyglass; locks are of poor quality, silk rope = 300% of list price.
Weapons: No arquebus, awl pike, composite long bow, crossbows, jousting lance, or mancatcher available.
Armor: No brigandine, field plate, full plate or full plate barding, great helm, or plate mail available.
Transport: No carriage, horse yoke, pony cart, or sailing ships available.